Yasuhito Nagatomo🌛 on X: "4. modify the scanned meshes with Blender 5. export it as a glTF file 6. convert it to USDZ with Reality Converter 7. look at the USDZ with
![BLENDER SUSHI 🫶 X - 24/7 Blenderian on X: ""Blender USDZ Export" Add-On, directly import and export USDZ #AR from Blender 2.80...!!! Support animation, auto UV texture and AO baking as well! BLENDER SUSHI 🫶 X - 24/7 Blenderian on X: ""Blender USDZ Export" Add-On, directly import and export USDZ #AR from Blender 2.80...!!! Support animation, auto UV texture and AO baking as well!](https://pbs.twimg.com/media/EJ2y15dVAAAJZKs.jpg:large)
BLENDER SUSHI 🫶 X - 24/7 Blenderian on X: ""Blender USDZ Export" Add-On, directly import and export USDZ #AR from Blender 2.80...!!! Support animation, auto UV texture and AO baking as well!
![Prototype AR Experiences with Blender, Reality Converter, and Reality Composer. | by Ying-Shiuan Chen | Medium Prototype AR Experiences with Blender, Reality Converter, and Reality Composer. | by Ying-Shiuan Chen | Medium](https://miro.medium.com/v2/resize:fit:1400/1*6znKo8v2i6Ptqqx5XiUIfw.png)